
Just keep walking onwards through the places you have been.Īt the end of this sequence, you’ll have completed the game! Congratulations! After this, you will go through a montage of familiar rooms and corridors.

Put it aside and fall through the hole it leaves behind. In the white field, turn around to find a black block. In the room following this, you simply need to keep falling downwards and then proceed through the door at the bottom. Take it to the other side through the door and keep making it larger and larger until you can reach the high door with it. On the other side, you’ll find a cheese block. In the next room, pick up the block and go through the white door with it. Remember to pick up your current chess piece only when you’re on the next tile! Otherwise, you’ll fall through. When you walk over to the second tile, pick up the first chess piece again and place it on a third tile, and so on. Then take the other chess piece and put it on the next tile. Take one chess piece and put in on a tile. If you try to walk into a tile that doesn’t have a chess piece, you’ll fall through. On the chessboard, your goal is to place a chess piece on one of the chess tiles, which will allow you to stand and walk on that tile. Go through another room, into a white surreal landscape. You’ll find a door outside of the room, so go through it. In the room with the coloured pillars, walk through the ‘white’ wall and head outside of the room. Here, the black stairs are real, so go up the black stairs and follow the black walkway. In the next area, head towards the stairs and walk right through them to reach an inverse world. In the next area, continue away from where you exited and towards the other ‘island’ with the orange tower. Place the window block near the door so you can jump on it and onto the door. Turn around and ‘pick up’ the window, which is a block. When you approach the door, you’ll find that it’s too high to reach. From there, continue on to a window that leads to another white corridor. Go through it, into the white corridor and white room. Head through it.Ĭontinue through here to find an Exit sign pointing to the next doorway. In the ring-shaped office with the many drawing cabinets and pages, look for a cabinet that’s away from the wall and casting a shadow on the wall. In the white corridor past the door, go straight onwards. Approach it, then continue on through the rain to the next doorway. Go past it and continue straight onwards to find a doorway in the distant mist.

Head through the doorway, into the Reception room. In the next room, pick up the large black panel and set it aside to reveal a doorway. Enter the dark door and then walk through to the doorway with the white frame.įrom here, proceed through the black gap in the floor, then the white gap in the floor, and then another black gap.

Wait for the tower to appear and approach it. Walk through the paradoxical doorway.Ĭontinue on to the original room. This will cause a paradox in the doorway. Pick up the building block and walk through the neighbouring corridor with it, through the door that the building block’s door leads to. If you make it larger and go through it, you’ll find that it leads to a doorway in the neighbouring corridor. Pick up the second-to-right block of the building. Level 8Īfter you wake up, head over to the table with the small model building. Many of the best parts of Superliminal involve figuring out a tricky puzzle by yourself, so I recommend you only consult this guide when you absolutely are stuck!įor more information on Superliminal, check out the official website here. Welcome to the Into Indie Games walkthrough of Superliminal!
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10 Jul, 2020 Stuck in Superliminal? Find out how to solve the final level of the game, including causing a paradox and getting past a chessboard.
